SMASH (FALL 2021)
Table of Contents
General Rules
To report a rule violation, contact the TO of your event for more information.
Anti-Cheat
No additional anti-cheat is required for official matches.
Match Procedures
Supported Platforms: PC, Xbox, PS4, Nintendo Switch.
This game supports cross-play. All players competing in the tournament will face each other, regardless of what console they play on
Series Lengths
All matches will be played as a best of 3.
Game Lobby
The home player will create the lobby. The away player will have a choice of which player is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Players are free to change the arena at any time so long as both players consent and the arena is playable according to rule.
Game Settings
The game settings should be set to the following:
- Game Mode: Soccar
- Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 2.4.
- Team Size: 3v3
- Bot Difficulty: No Bots
Team Settings
Team Names should be in accordance with the sides chosen by the away player
Primary and accent colors should be set to Default
Mutator Settings
- Preset Settings: Custom
- Match Length: 5 minutes
- Max Score: Unlimited
- Overtime: Unlimited
- Series Length: 3 games
- Game Speed: Default
- Ball Max Speed: Default
- Ball Type: Default
- Ball Physics: Default
- Ball Size: Default
- Ball Bounciness: Default
- Boost Amount: Default
- Rumble: None
- Boost Strength: 1x
- Gravity: Default
- Demolish: Default
- Respawn Time: 3 seconds
- Region: As decided on in 2.5.
- Joinable By: Name/Password (to be determined by the host)
In the event that incorrect settings are loaded on the server, the match should be stopped and reset. Previously played games with the incorrect format will not count towards the series.
Arenas
- DFH Stadium
- DFH Stadium (Day)
- DFH Stadium (Stormy)
Server Region
The following server regions are available for use in official matches:
- US-East
- US-West
In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home player’s server region choice.
Restrictions
Customization
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.
Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the first shot on goal is made, the match may be reset. If either of these events has occurred, the disconnecting player will forfeit the round. Multiple disconnections will result in the disconnecting player forfeiting the match.
Player Count
“Solos” matches are played 1vs1, meaning that only one player may participate in the match for either side. No player substitutions may be made at any point during the match.